Time Princess:Pearl Girl is a casual dress-up role-playing game built around a time-travel journey through luxurious palace settings. The listing describes a mission that begins with a stunning trip through Versailles, where the player transforms into the Girl with the Pearl Earring. Dressing the character, shaping the story, and exploring different historical eras are the main activities the source describes.
The Story Setup
The game’s premise starts with a personal disappearance. The player’s grandmother has vanished, and the player accidentally activates a magical story table that grants the ability to travel through time. From there, the source says the player can explore a mysterious world, uncover the grandmother’s past, and learn about a withering Tree of Goddess.
Choosing Destinations and Eras
The listing presents several possible journeys rather than a single fixed route. One option is a trip to Versailles, where the player becomes Marie Antoinette and works to resolve a national crisis linked to the “Diamond Necklace Affair.” Another option is a trip to Arabia, where the player can summon a legendary genie of the lamp and make a wish. The source also mentions Rococo-era France in the early 18th century, ancient Chinese legends, and a look toward the future.
Beyond these destinations, the listing describes several kinds of activity: a perilous investigation to uncover the truth, competition in an arena, meeting a destined companion, and facing difficult decisions. The source states that players can shape how their own story ends.
Dressing Up and Creating Outfits
Character creation is a core part of the experience. The listing says the character creation system offers a variety of options so players can build a character that represents them. Players can collect many clothing styles, including elegant 18th-century Rococo looks and outfits influenced by Arabian and Egyptian design. According to the source, each story features its own costume choices.
Outfit design is also presented as a creative activity. Players can choose from patterns, prints, and colors to build their own outfits. The listing additionally mentions cats encountered during the time-travel journey. When collected, these cats are described as helping players gather the materials needed to craft clothing. Players can also share their wardrobes with fashion enthusiasts from around the world and show their designs.
Choices and Story Outcomes
Story decisions are central to how the game develops. The source explains that players will meet companions and make choices that influence the ending of the story and the fate of the characters. This connects the dress-up system to the narrative, since the listing presents both the appearance of the character and the direction of the story as results of player decisions.
Museum Collaboration
The listing describes a crossover collaboration between the game and the Mauritshuis Royal Museum in The Hague, Netherlands. During this collaboration, players can see several museum artworks within the game, including The Violinist, Democritus, the Smiling Philosopher, Portrait of Jacob Euricin, Portrait of Alleta Hannemans, and The Smiling Boy. A collaboration outfit called “She with a Pearl Earring” is based on Jan Vermeer’s Girl with a Pearl Earring.
The source also mentions a limited-time mini-storybook titled Her Invitation. In this story, the player explores the museum with Alan, a former time-travel companion from the game. The listing states that the collaboration will continue for three months, with additional content described as coming later in the collaboration period.
Presentation
The listing describes the game as having exquisite and vivid 3D animated graphics. It also emphasizes its clothing and accessory selection, its historically inspired settings, and its storyline, which the source presents as a way to revisit historical classics.
Player Comments on the Listing
The listing includes player comments that offer mixed perspectives. Some commenters praise the dress-up features and story elements, and they mention many activities such as reading books, styling outfits, playing mini-games, and joining a fantasy fair. Others say that obtaining event clothing can be difficult, that leveling up clothing becomes expensive, and that some early progress can feel slow. One commenter also says advertisements were a drawback, and another wishes for the ability to change body shapes. These comments reflect individual opinions and are not independent verification of the game’s features or costs.
