The Walking Dead: Season Two is an episodic adventure game in which you play as Clementine, an orphan trying to survive a brutal post-apocalyptic world. The central activity is moving through an interactive story where your decisions affect the direction of events and how you relate to the people around you.
Choices and the storyline
The source describes the game as interactive storytelling. You control the narrative, and your choices alter the storyline. It also states that some plot points and events cannot be changed, so the story combines fixed moments with branching ones. The source refers to unique branching storylines that lead to different encounters, but it does not explain how those branches are structured.
Choices also affect Clementine herself. According to the source, different choices determine whether she is strong or weak after the game ends, and survival remains the most important goal.
Relationships with other characters
Throughout the story you meet many people, described as some warm and some cold. The source says you need to manage these relationships carefully to survive. It notes that silence can communicate as much as words and that decisions made hours earlier can resurface later in the story.
The source attributes the weight of your decisions to characters who feel real enough that you care about them, rather than to artificially created conflict. It also describes the season as focused on responsibility, even when the task is simply staying alive.
Episode structure and access
The season consists of five episodes, which the source treats as five chapters. Episode 1, “Everything Else Remains,” is described as free and begins at the end of Season 1. Episodes two through five, titled “A Broken Family,” “In Peril,” “In the Ruins,” and “No Turning Back,” are described as requiring a paid subscription. The source suggests that the price may be justified if the first episode is engaging, which reflects its own opinion rather than a verified fact.
Visual style and sound
The source says the game uses 3D graphics while keeping a strong 2D art style. This creates a dark, grimy atmosphere typical of a post-apocalyptic setting. It also describes the sound effects, including environmental sounds and character movements, as detailed and realistic, and compares the episodes’ presentation of plot, visuals, and sound to animated films.
Source-listed strengths and drawbacks
The source lists atmosphere, an engaging protagonist, tension and suspense, and player choices with consequences among its pros. Its only listed drawback is the lack of a hub area. The source also describes possible personal growth for Clementine, from a fragile girl into a braver one, and says the season continues the storyline of Robert Kirkman’s original comics.
