Nobodie

Nobodie places players in the role of a cleaner who removes evidence from murder scenes tied to a counter-terrorism group. Thirteen cases based on real events offer multiple solutions that affect later events.

AdventureAndroid 1.90
Download1.90 · 217.8 MB · APK

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About this app

Nobodie casts the player as a cleaner employed by a counter-terrorism organization tasked with erasing every trace of thirteen murder cases. Each scene begins in disarray, and the goal is to restore order so that the organization’s activities stay hidden. The work draws from documented real-life incidents, and the puzzles require players to examine the environment, combine objects, and decide how to dispose of remains without leaving clues. Because several approaches can succeed, the same scene can unfold differently on repeat visits, rewarding careful observation and experimentation over simple trial and error.

Background of the cases

The narrative centers on scientists who once conducted illegal human experiments. After government intervention, the researchers regrouped under the name Q-100 to develop ethnic bioweapons. When authorities again discovered the program, the organization ordered the elimination of remaining members. The cleaner’s job is to make each death appear unremarkable so that investigators find nothing suspicious. The story therefore alternates between the immediate task of tidying a location and the larger effort to neutralize every participant in the conspiracy.

Item handling and environmental interaction

At the start of a scene the player has no pre-selected tools. Objects must be collected from the surroundings and placed into an inventory bag. A single item can serve several purposes; for example, a pipette can draw liquid from different bottles, and the resulting mixture can be applied to animals or objects to observe reactions. Items can also be combined to produce new tools. Once an object is moved or altered, the player must remember its original position so that everything can be returned before leaving, preserving the appearance that no one was present.

Progression across difficulty levels

Early operations introduce basic mechanics such as filling containers and mixing substances. Later scenes add constraints that require tracking every action taken and anticipating how each change affects other elements. One operation involves testing several chemicals on laboratory mice to identify which compound induces sleep, then using that compound on a guard. Another requires draining a tank, placing remains inside, refilling it, and confirming that a feeder creature consumes the evidence before resetting the room. These steps must be performed in sequence while restoring every item to its starting state to earn full credit.

Replay and alternative approaches

Because each puzzle admits more than one solution, players can return to earlier scenes to test different combinations. Some objects appear useful yet prove irrelevant, encouraging experimentation rather than exhaustive clicking. The game records whether a scene was completed cleanly, and hidden tasks reward those who notice additional details. Reviews note that the need to retrace steps adds a memory component that distinguishes the experience from standard hidden-object games.

Operation 1 walkthrough summary

In the first operation the player gathers a trowel, bucket, cement, keys, and sand, then uses the keys to open a toolbox for a wrench. The wrench activates a faucet to fill the bucket, after which cement, sand, and water are mixed. The resulting concrete covers remains placed in a hole. All tools are returned to their original locations before exit.

Operation 2 walkthrough summary

The second operation begins with collecting a lab coat and pipette. Different liquids are tested on mice until the compound that causes sleep is identified. That mixture is added to coffee given to a guard. A second compound that induces hyperactivity is later used on a lamprey feeder. An access card is obtained from the sleeping guard, a pipe loosens a stuck valve, and the tank is drained and refilled after the remains are placed inside. Every item must be restored and the door relocked before departure.

Version history

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APK1.90

10 Sep 2026 · stable

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