Overview
My Last Week is a compact indie narrative game about Nagi, a college dropout trying to keep his days ordinary as unsettling events begin to surface. Designed as a roughly 20-minute demo, it focuses on mood, character moments, and a direct experimental structure rather than complex mechanics or long-term progression. The mobile version presents a personal, sketch-driven visual style created from hand-drawn images and other visual assets. Its short format suits players looking for an intimate story that can be experienced in one sitting, while its suggestive content, disturbing themes, and imagery make it better suited to audiences comfortable with mature material.
What You Can Do
⭐ Follow a brief, focused narrative centered on Nagi as his attempt at an ordinary routine becomes increasingly unsettling.
⭐ Explore a story-led experience with an estimated playtime of around 20 minutes, making it possible to complete the demo in a single sitting.
⭐ Take in hand-drawn images and visual assets that give the game a personal, sketch-driven aesthetic.
⭐ Experience atmospheric storytelling in which mood and character take priority over traditional gameplay systems.
⭐ Play the mobile adaptation, which contains slight differences from the PC build as the project remains a work in progress.
Using the App
My Last Week is structured as a short demonstration of tone and pacing rather than a large game with extended progression. Its straightforward presentation keeps attention on Nagi, the changing atmosphere, and the experimental narrative approach. The mobile build is not completely identical to the PC version, so players may notice small differences between the two adaptations. Because the project was created as a quick artistic exploration, the experience is intentionally limited in length and may retain rough edges typical of a small work-in-progress demo.
Why It May Appeal
✅ The concise format offers a complete short-form narrative experience for players who prefer games that can be finished in one sitting.
✅ The handcrafted art, music, and sound effects reflect a distinct personal creative direction.
✅ Its direct storytelling allows atmosphere and intimate character moments to lead the experience instead of complex systems.
✅ The creator welcomes feedback and bug reports, giving players a way to contribute observations that may help refine the project.
Things to Consider
❎ The game includes suggestive content, disturbing themes, and disturbing imagery that may not suit every player.
❎ As a small demo produced over a short development period, it is brief and may contain rough edges or bugs.
❎ The mobile version currently differs slightly from the PC build, with further adjustments planned to bring the versions closer together.
Development
My Last Week was created as a solo project over two weeks by alu-c4rd. The developer produced the art, music, and sound effects, while an AI assistant was used for small coding corrections during development. This approach gives the demo a strongly individual character and helps explain its compact, experimental presentation.
Version Information
The listed version is 1.0. The mobile build is still a work in progress and differs slightly from the PC release. Players who encounter major bugs are encouraged to report them so later improvements can address issues and refine the adaptation.
