Beer Smash Trick is a physics-based game in which players flick balls toward beer cans and glasses. Each level takes place in a compact 3D arena, where the aim is to clear the targets using well-placed shots.
How do you take a shot?
Drag to set a ball’s direction and power, then release to fire. The result depends on the flick’s speed and angle, as well as where the ball makes contact. That gives players a reason to adjust a shot rather than simply repeat the same swipe when a target is hard to reach.
What changes across the levels?
The game has 60 levels with different arrangements of cans, glassware and obstacles. Early layouts introduce the basic action, while later ones call for more planning and precision. An obstacle can block a direct shot, making the ball’s path or a rebound worth considering. The levels are designed as short rounds rather than lengthy stages.
How do stars and progression work?
A level can award up to three stars based on accuracy and efficiency. Collecting stars unlocks later stages, so clearing targets is not the only goal: players can revisit a level to try for a better result. The game also offers an hourly bonus of 10 coins. The source describes coins as helpful for progression but does not specify what they can be spent on.
What happens when a shot hits?
The 3D scenes show objects reacting to impacts, including break animations for glass. Smash, bong and crash sounds accompany the action. These visual and audio effects provide feedback as players judge how a shot interacted with the targets and nearby objects.
Are there goals beyond collecting stars?
In-game leaderboards allow players to compare high scores and fastest clears. A level can therefore be replayed to improve a score or clear time as well as its star result. Shots are limited, however: the player loses a round if they run out of balls before finishing it.
Can the controls or sound be adjusted?
The settings include sound and basic input-sensitivity adjustments. These options let players change the audio and the feel of the swipe control without changing the game’s central aim-and-release mechanic.
